Posts

4th Quarter (2023) Updates

Well my friends I have to tell you, we have made some changes in the Professions Lair. For the best, of course. There were things that needed to be completed, that were finished, polished and are now on display. There were also things that needed a make-over. How very vague of me you say? That's fair. Please, let me spill the proverbial beans. Well, the Trades have been waiting for some time to get all of their descriptions. Only half of them had been completed. And if I am being honest, losing focus is one of my Epimetheus skillsets. So we wrote out the overviews for the trades Farmer, Merchant, Sailor, Smelter, Tanner and Tailor. Ok, so we might gave left a little to the imagination when discussing the Sailors. To be fair, that profession will not be available until the first expansion is released. Originally we were using word links to connect people to those overviews. Lo and behold the secret clickable image trick was discovered and harnessed. This method was so successful th...

4th Quarter Updates

Image
A little polishing up of an old trinket can bring new life to an old legend.

What the heck is a skill card?

Image
Infantry was our lucky combat profession! That is to say, lucky enough to have its skill cards posted fist! Wahoo infantry! You go get 'em tiger. Every Princesses favorite daydream topic and the bane of squire and bard alike, These armored tanks are not going down softly! Pulling in with a tough and disciplined second are the noble Knights . We hope you take the time to look at the expanded combat profession skill cards. One small step for Epimetheus, one giant leap for combat professions. Be on the lookout for similar work in all of the professions, both combat and trade. We're going to make something good come of this COVID business somehow! For a full update on what is accomplished this month, you will have to read the April Post. We pray that all are safe and with their loved ones at this time. God be with you all. 

Professions

Image
First draft combat class emblems are complete.

Keeping You Posted

Image
With work being done in the weapons department, skills piling up in the skill list work on classes sits just around the corner. With that in mind, I wanted to let our more intensive fans know that there would be some progress in this lair soon. In fact, we have even started writing brief descriptions of the classes and linking those pages to the class ' glossary ' if you will. There are many different professions for a player to choose from, but not all will be made available in the first release. It should be noted however that many professions are going to be developed in such a way that they alter gameplay so much that it will feel like playing an entirely different game. This is being done for many reasons. Inclusivity being the greatest of those. Finally, we want to take a moment to remind everyone that there is plenty of room for others to contribute. Classes and Trades are extensive lists of skill packages that will have bonuses, restrictions and in-game features th...

Grand Opening

Image
Introducing The new Professions page! As the needs of the blog have grown so too has our approach to getting the necessary content out there for others to see. In an attempt to make elements of this project more manageable we have expanded our blogs scope. You will find all of the Trades , Classes , Titles , and Ranks listed within this page. It is in this area that many of the profession skill trees will eventually be uncovered. As of now, it is also one of the areas needing the greatest work. While there are hundreds of skills listed within our master sheet (which is not published online) there are still hundreds of skills to be created. Skills need to have an actual impact on gameplay. For example, the skill ' Animal Tracking ' means that an avatar can track animals, but what does it mean in game? Avatars with this skill will be able to see a highlighted print of any animal tracks that fall within their skill level, as well as disturbed foliage, and in som...