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Professions

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First draft combat class emblems are complete.

Keeping You Posted

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With work being done in the weapons department, skills piling up in the skill list work on classes sits just around the corner. With that in mind, I wanted to let our more intensive fans know that there would be some progress in this lair soon. In fact, we have even started writing brief descriptions of the classes and linking those pages to the class ' glossary ' if you will. There are many different professions for a player to choose from, but not all will be made available in the first release. It should be noted however that many professions are going to be developed in such a way that they alter gameplay so much that it will feel like playing an entirely different game. This is being done for many reasons. Inclusivity being the greatest of those. Finally, we want to take a moment to remind everyone that there is plenty of room for others to contribute. Classes and Trades are extensive lists of skill packages that will have bonuses, restrictions and in-game features th...

Grand Opening

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Introducing The new Professions page! As the needs of the blog have grown so too has our approach to getting the necessary content out there for others to see. In an attempt to make elements of this project more manageable we have expanded our blogs scope. You will find all of the Trades , Classes , Titles , and Ranks listed within this page. It is in this area that many of the profession skill trees will eventually be uncovered. As of now, it is also one of the areas needing the greatest work. While there are hundreds of skills listed within our master sheet (which is not published online) there are still hundreds of skills to be created. Skills need to have an actual impact on gameplay. For example, the skill ' Animal Tracking ' means that an avatar can track animals, but what does it mean in game? Avatars with this skill will be able to see a highlighted print of any animal tracks that fall within their skill level, as well as disturbed foliage, and in som...